Massively looks at the best free to play games

Variable scope and memory management

This article by Timothée Groleau has been around for almost two years and quite honestly as on-point today as ever..  IMHO the three most common flash development gotchas are

  1. Variable scope
  2. Paths (either to mcs, or to code)
  3. Execution order and timing

and all three issue an fall under ‘inadequet planning’ .
I’m as guilty as anyone.


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